![]() I'm not selecting NVEenC or any other hardware profile. I'm selecting x264 from the encoding profiles. I'm assuming I'm using software encoding. I personally think software encoders, while they may take more time, are a much better choice. If you are interested in getting more control on how the encoder does its job, the software encoders are the way to go. If you are looking for speed, GPU encoders are generally better. If this is just final archiving of material and detail encoding isn't the goal, then hardware encoders are the way to go. It could also be the type of job you are trying to accomplish. Additional features include batch processing, online auto-updating, extensive cutting/trimming options, a variety of pre-made profiles for iPad, iPhone, PS3, Xbox 360, subtitle support, and more.Are you asking about these values for hardware (GPU) encoding? Or are you looking at software encoders, x264 and s265? That makes a difference in how you adjust the encoder and what quality you expect to get. In addition to video encoding, StaxRip is capable of creating short, high-quality animations in gif or aPNG (animated PNG file) format. Video processing is supported through AviSynth+ and VapourSynth. There are demuxing graphical interfaces for MP4Box, mkvextrakt, ffmpeg and eac3to. There is hardware encoding for AMD, Intel and NVIDIA, a built-in AviSynth and VapourSynth code editor, the ability to select copy modes for audio and video, and much more. Supports various video formats (XviD, x264/H264/AVC, x265/H265/HEVC, VP9, AVI, MP4, MKV, WEBM) and audio formats (MP3, AC3, MP2/MPA, AAC, DTS, WAV). StaxRip is an all-in-one video encoding tool that is designed to convert Blu-ray / DVD / DVB and other video formats to DivX, XviD, H.265, H.264. Visual C++ 2019 圆4 with minimum version 8. ![]() NET Framework is required in version 4.8
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